ANGD 2355 Animation Pipeline

This studio course focuses on the core concepts of animation and how animation fits into the pipeline in both a game and film studio. Using prebuilt rigs and current game engines students will learn how to properly schedule, budget, create, edit, implement and iterate on animations into a game engine or film pipeline. Animation exploration will be motion capture and key frame animation.

Credits

3

Prerequisite

ANGD 1101 AND ANGD 1102 AND ANGD 1312 AND ANGD 1313 AND ANGD 1314 AND ANGD 1315