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2021-2022 Undergraduate Catalog > VIII. Undergraduate Programs > School of Media and Design > 3D Animation and Game Design > Minor, Programming for Games
The Programming for Games minor provides students with a hands-on approach to creating the coding backbone for video games. This collection of courses provide project-based, game-engine driven instruction that helps broaden a student's programming skills to include those required in the video game industry.
Students begin with a broad analysis of high-level programming through either ANGD 1313-Game Engines or CIS 2330-Programming Languages I. Then through a series of sequential courses: ANGD 2371 Game Programming I ANGD 2372 Game Programming II ANGD 3371 Game Programming III ANGD 3372 Game Programming IV
Students will create multiple games using lower-level programming languages to create interactivity using industry-standard game engines.
Programming for Games Minor
- 18 credits
• ANGD 1313 Game Engines or CIS 2330 Programming Languages
• ANGD 2371 Game Programming I
• ANGD 2372 Game Programming II
• ANGD 3371 Game Programming III
• ANGD 3372 Game Programming IV
• MATH 2322 Linear Algebra
Sequencing:
Year #1:
ANGD 1313 Game Engines of CIS 2330 Programming Languages
Year #2:
Fall
ANGD 2371 Game Programming I
Spring
ANGD 2372 Game Programming II
MATH 2322 Linear Algebra
Year #3:
ANGD 3371 Game Programming III
ANGD 3372 Game Programming IV