ANGD 2371 Game Programming I

This studio course will cover foundational knowledge of programming for games, with the goal of providing students with a minimal proficiency at designing and implementing simple game mechanics, as well as beginning to foster an understanding of programming in general. The course will begin with a broad introduction to the chosen programming language followed by its integration with a third-party game engine. Basic algorithms and data structures and data persistence will be taught, along with a beginning overview of object-oriented programming. The use of external collaboration tools will also be taught, and will be required for turning in any applicable assignments.

Prerequisite

ANGD 1312 AND ANGD 1313 AND ANGD 1314 AND ANGD 1315