ANGD 1302 Digl Imaging/Texture Painting
This studio/lecture course is an extensive exploration of image manipulation and texture painting tools. Both architectural and character 3D assets will be textured using both 2D and 3D texturing tools. Both photorealistic-based texture creation and illustrative texture painting will be covered in the contexts of animation and game design. Textures interplay within a shader framework will be explored. Prerequisite: ANGD 1301