Lower-Division

DANM 50 Gayming: An Introduction to Queer Theory in Games

Students learn the basics of queer theory and how to apply it to game design and play. They engage with a number of queer games both physical and digital as well as learn how to apply queer theory to their own design and style of play.

Credits

5

General Education Code

IM

DANM 51 Queer and Trans Art Practices

Beginning with the liberation movements of the 1960s, course traces the work of queer and trans artists over the decades that followed. Students consider representations of queer life amid the Gay Liberation Movement of the 1970s, underground experimental film and New Queer Cinema, art of the AIDS crisis and the activist art collectives of ACT UP, and millennial artists working today across digital and fine arts. One of the driving questions of our explorations will be, how do these artists undo and rework concepts like identity, medium, and form? (Formerly Queer and Trans Art History Since Stonewall.)

Credits

5

General Education Code

IM

DANM 52 Altering the Digital Image and Creative Art Practices

Throughout the 10-week course, students are guided through the principles and elements of digital design and digital filters for editing as a creative approach to image-making, template building, poster design, collage, and color theory methodology. Students are encouraged to develop a portfolio of digital images based on their primary interests. The course is focused on aesthetics, color theory, and design as the central common theme.

Credits

5

General Education Code

IM

Cross-listed courses that are managed by another department are listed at the bottom.

Cross-listed Courses

CMPM 290J Playable Media

Focuses on media, such as computer games, that invite and structure play. Work includes building and critiquing a series of prototypes; studying major examples in the field; and discussing both theoretical and practice-oriented texts. Enrollment by permission of instructor. Enrollment restricted to graduate students.

Credits

5

Cross Listed Courses

DANM 250D

CMPM 290P Topics in Computational Cinematography

Focuses on discussion of recent advances in visual storytelling in graphical environments. Major topics covered are: intelligent camera control, shot-compositions, lighting design, interactive storytelling, and computational techniques associated with these applications. Class consists of in-class discussions and student presentations of research papers and a final student project.

Credits

5

Cross Listed Courses

DANM 290P

Requirements

Enrollment is restricted to graduate students.

CSE 265 Human-Computer Interaction

Theory and hands-on practice to understand what makes user interfaces usable and accessible to diverse individuals. Covers human senses and memory and their design implications, requirement solicitation, user-centered design and prototyping techniques, and expert and user evaluations. Individual research project. Interdisciplinary course for art, social science and engineering graduate students. Students cannot receive credit for this course and CSE 165.

Credits

5

Cross Listed Courses

DANM 231

Requirements

Enrollment is restricted to graduate students.

MUSC 105H Hip Hop Music and Culture in the 20th Century

Explores the history and global spread of hip hop music and culture. In addition to hip hop history and hip hop studies in the U.S., course also examines the ways that hip hop artists outside of the U.S. have employed African American modes of cultural resistance and commercial engagement. Within that process, continuities between the African American experience of “double consciousness” and the global discrepancies and asymmetries in the postcolonial world are unveiled.

Credits

5

Cross Listed Courses

DANM 205H

Instructor

Karlton Hester, Akua Naru

Requirements

Prerequisite(s): MUSC 81A or MUSC 81H; or by permission of the instructor.

MUSC 206B Computer-Assisted Composition

Study of techniques of algorithmic and computer-assisted composition in a variety of contemporary idioms. Topics may include stochastic methods, generative grammars, search strategies, and the construction of abstract compositional designs and spaces. Final project for course involves students formulating and algorithmically implementing their own theoretical assumptions and compositional strategies.

Credits

5

Cross Listed Courses

DANM 217

Instructor

Matthew Schumaker

Requirements

Enrollment is restricted to graduate students.

MUSC 206C Composing for Instruments and Live Electronics

Hands-on music technology composition seminar combining real-time computer music applications with instrumental writing or installation work. Students work closely with an accomplished instrumentalist, learning to compose for the instrument with live electronics technology and developing computer programs that accompany the live performance with computer-generated sound. Students examine significant works in this evolving canon, studying both the score and attendant computer programs as models for new compositions. Students may also engage in the creation of installation works, with or without user interaction, and involving a significant computer sound component. The course is designed for students with any level of familiarity with programming to succeed.

Credits

5

Cross Listed Courses

DANM 217A

Instructor

Matthew Schumaker

Requirements

Enrollment is restricted to graduate students; undergraduates may enroll with permission of the instructor.

MUSC 254L John Cage: Innovation, Collaboration, and Performance Technologies

In-depth examination of John Cage's interdisciplinary work, his pioneering activity in live electronic technology, and his influence in current multimedia creativity. Approximately one-half of the seminary is devoted to student research and creative projects and reflect Cage's legacy.

Credits

5

Cross Listed Courses

DANM 254L

Instructor

Amy Beal

Requirements

Enrollment is restricted to juniors, seniors, and graduate students. Upper-division undergraduates may enroll with permission of instructor.

MUSC 267 Workshop in Computer Music and Visualization

Graduate-level techniques and procedures of computer music composition and visualization. Practical experience in the UCSC electronic music studio with computer composition systems and software, including visualization and interactive performance systems. Extensive exploration of music and interactive graphic programs such as Max/MSP/Jitter. Enrollment is by permission of instructor; appropriate graduate experience required. Enrollment is restricted to graduate students.

Credits

2

Cross Listed Courses

DANM 267

Instructor

The Staff

THEA 251 Graduate Student Production

Participation by a graduate student in a departmental production of a play, dance concert, or other performance event under supervision of the Instructor-of-Record. Rehearsals culminate in public performance. Enrollment is restricted to graduate students and determined by audition with the instructor and in consultation with the director of graduate studies.

Credits

5

Cross Listed Courses

DANM 251

THEA 290A Research Methods for Performance and Practice

Introduces the emergent professional artist-scholar into the discipline of what is called practice-as/practice-based/practice-led research in performance and new media. Explores the rationales, conceptual frameworks, and perils that underpin research based on the researcher's own creative endeavors, and that enable the researcher to place their own practice within larger artistic and theoretical paradigms in a written document. (Formerly offered as Text Analysis.)

Credits

5

Cross Listed Courses

DANM 290A

Requirements

Enrollment is restricted to graduate students in theater arts.

THEA 294 Future Stages

Working in an experimental theater with access to new performance technologies, course explores how cross-media practice can expand on basic theatrical relationships in new and culturally relevant ways.

Credits

5

Cross Listed Courses

DANM 250H

Requirements

Enrollment is restricted to graduate students.