In-person community colloquium on topics in contemporary creativity and creative practices. How does creative work address its most challenging problems, both in the arts and in broader social and professional contexts? How does creative labor intersect with other forms of labor to address power and inequity in society? Guest lecturers address the critical contexts—including racism, ableism, patriarchy, and other structures of power—for cultural work, and how those contexts, which are inseparable from the discipline of art-making and curation in 21st-century technological contexts, can be transformed. (Formerly Imagination and Intervention: a Creative Technologies Colloquium.)
Instructor
Yolande Harris
Quarter offered
Fall, Winter, Spring
Online community colloquium on topics in contemporary creativity and creative practices. How does creative work address its most challenging problems, both in the arts and in broader social and professional contexts? How does creative labor intersect with other forms of labor to address power and inequity in society? Guest lecturers address the critical contexts—including racism, ableism, patriarchy, and other structures of power—for cultural work, and how those contexts, which are inseparable from the discipline of art-making and curation in 21st-century technological contexts, can be transformed. (Formerly Imagination and Intervention: a Creative Technologies Colloquium.)
Instructor
Yolande Harris
Quarter offered
Fall, Winter, Spring
Introduction to digital design practices. How do contemporary design technologies and applications shape creative practice and expressive work? Students explore digital design tools and working methods, across a range of formats and mediums, through a project-centered framework. Technologies and projects are presented in conversation with visual design fundamentals, and a wide variety of historical and contemporary art and design works. Digital technologies for publishing and exhibiting work online are also introduced.
Instructor
Kristen Gillette
General Education Code
PE-T
The proliferation of digital media since the early 2000s has shaped the way that we engage with every aspect of society. New social, political, economic, and creative forms have emerged, and so have our ways of relating to technology and each other. This course surveys a variety of digital media works, learning to analyze the expressive potential of a wide range of creative technologies. By the end of this course, students will have gained a deep understanding of the digital media landscape and its capacities (and limitations) toward creativity and social impact. (Formerly Issues in Digital Expression.)
Instructor
Dorothy Santos
General Education Code
IM
Introduction to basic programming skills, including computer language tools and visual-interface programming tools for creative expression. Introduction to web authoring, image creation and editing, sound editing, and user experience design fundamentals, through skills acquisition-focused approach to individual and/or collaborative creative project(s). The final project is a work of playable media art/design, documentary media, interactive journalism/pedagogy/curation, or multi-media art/performance. Languages and applications will vary by instructor.
Explore media technologies by directly engaging digital platforms, transmission, and storage, as direct rather than indirect practices. Topics covered, through lenses of both theory and practice, include global circulation of media—emphasizing the contemporary digital image, relations between sound and mobile-technology media and the environment, and the technical infrastructure of digital interfaces and data visualization. Critiquing data collection, representation, and curation, student projects build a vocabulary for critical engagement with cultural production and conditions.
Project-driven practicum in arts and design applications of computer languages. Students apply new approaches to ongoing individual and collaborative projects. Students learn to code "from scratch," rather than through the modification of prototype examples. Explore how programming languages function not only as tools but as institutional frameworks, sometimes invisibly shaping social norms and contemporary art and design practices; learn conscientious uses of code that can contribute to accessible technology and the empowerment of audiences, users, and media consumers.
Story-building, participatory creativity, and performance in a wide range of time-based arts and design. Models for storytelling are drawn from film, television, music, theater, gaming, and other media, including collective improvisatory practices, mixed transmission environments from game-based narration to hip-hop. Special emphasis is placed on activist, experimental, and counter-hegemonic narration, Black, Indigenous, feminist, and queer contributions to contemporary arts, design, and performance practices.
Explores the state’s vital queer art communities as a cultural phenomena, primarily through one-on-one interviews with contemporary queer artists in California. In the face of rising homophobia and transphobia in many parts of the country, this course centers and makes visible the work of BIPOC LGBTQIE+ artists, including those with disabilities, and many others. Course develops literacy and comprehension of queer artists and their artworks. Through a combination of lectures, visual presentations, films, readings, short quizzes and discussion boards, students gain the skills and knowledge to become conversant in queer art. For their final project, students conduct their own interview with a queer artist of their choosing, collectively developing their own queer art archive.
Instructor
Elizabeth Stephens