Lower-Division

CMPM 15 Research Explorations

Students participate in two exploratory reading groups on topics related to ongoing research activities. Students read a selection of 8-10 papers providing a general overview and introduction to active research areas within each topic. May be repeated for credit. This class can be taken for Pass/No Pass credit only.

Credits

1

Instructor

Jim Whitehead, David Lee, James Davis

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring

CMPM 25 Introduction to 3D Modeling

Introduces theory and techniques of 3D computer graphics. Topics include: capabilities of modern graphics hardware; 3D coordinate spaces; modeling with polygons; NURBS and subdivision surfaces; applying textures and materials; lighting; and simple effects. Students develop proficiency in 3D modeling via lectures and assignments focused on the use of a 3D modeling tool.

Credits

5

Instructor

The Staff, Jim Whitehead, Christopher Yonge

General Education Code

PR-C

Quarter offered

Fall

CMPM 26 Introduction to 3D Animation

Introduces theories and techniques of 3D computer animation. Topics include: character animation; rigging; simulation of cloth, liquids, and fire; motion capture; rendering; and editing animated scenes. Students develop proficiency in 3D animation via lectures and assignments focused on the use of a 3D animation tool and use of motion-capture software.

Credits

5

Instructor

The Staff, Christopher Yonge

Requirements

Prerequisite(s): CMPM 25.

General Education Code

PR-C

Quarter offered

Winter

CMPM 27 Fundamentals of Substance Designer and Painter

Introduction to the development of physically based materials in Substance Designer and Substance Painter. These are then applied to a range of character and machine models within either the Blender or Maya 3D modeling applications.

Credits

5

Instructor

Christopher Yonge

Requirements

Prerequisite(s): CMPM 25 or by permission of the instructor.

Quarter offered

Spring

CMPM 35 Data Structures for Interactive Media

Introduction to common data structures, algorithms that operate on them, and techniques for implementation. Uses digital authoring of interactive media as a frame to motivate asymptotic (big-O) analysis of design scalability. Students will program in a strongly typed language.

Credits

5

Instructor

Adam Smith, The Staff

Requirements

Prerequisite(s): CSE 30

Quarter offered

Fall

CMPM 80A Accessible Games

Overview of the physical, psychological, cultural, and psychosocial aspects of disability and how they impact game play. Discusses implications for universal and accessible game design.

Credits

5

Instructor

The Staff, Sri Kurniawan

General Education Code

PE-T

Quarter offered

Winter

CMPM 80H Human-Centered AI

As AI technologies start to integrate and permeate our everyday lives, we become aware of how they impact our lives and the biases inherent in these systems. Course introduces Human-Centered AI, investigating humanistic values and issues of a variety of current AI systems, including those in your car, on your phone (e.g., Siri), on public streets (delivery robots), and at different vendors. Introduces various societal, economic, and humanistic issues such as bias, trust, and accountability, and delves into methods that can be used to design more human-centered AI systems.

Credits

5

Instructor

Magy Seif El-Nasr

General Education Code

PE-T

CMPM 80I Introduction to Human Computer Interaction

Introduces students to Human Computer Interaction (HCI) as a field, using their everyday experience with technology as a starting point. Students learn key HCI concepts and concerns in lectures, and try out HCI design techniques in sections.

Credits

5

Instructor

Katherine Isbister

General Education Code

PE-T

Quarter offered

Spring

CMPM 80K Foundations of Video Game Design

A generally accessible course in which students explore how video games (and games generally) shape experiences and express ideas. Students develop novel games, engage in game interpretation, and survey related topics (e.g., game history, technology, narrative, and ethics) through lectures and readings. Programming experience is not required.

Credits

5

Instructor

The Staff, Jim Whitehead, Noah Wardrip-Fruin, Nathan Altice, Adam Smith

General Education Code

IM

Quarter offered

Winter, Spring, Summer

CMPM 80L Entrepreneurial Organization and Leadership

Provides a framework for leadership in entrepreneurial organizations. Topics include leading with authenticity, motivation and personality, storytelling, teamwork and management, organizational culture and processes. Learning is integrated with practice through deep engagement with entrepreneurial leaders and a time-intensive entrepreneurial project. (Formerly Technology and Information Management 80L.)

Credits

5

Instructor

David Lee

General Education Code

PE-H

CMPM 94 Group Tutorial

Provides a means for a small group of students to study a particular topic in consultation with a faculty sponsor. Students submit a petition to the sponsoring agency.

Credits

5

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring

CMPM 94F Group Tutorial

Provides a means for a small group of students to study a particular topic in consultation with a faculty sponsor. Students submit a petition to the sponsoring agency.

Credits

2

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring