2016-2017 Undergraduate Catalog

CS 171 Introduction to Computer Gaming

Designing the vector gaming environment; storyboarding; tween and frame-by-frame animation; using functions to control animation timelines; using random number functions to instantiate digital objects; artifact movement utilizing vector plot points. 

A prerequisite to CS 271

Credits

3

Prerequisite

Or Corequisite: CS 111 Introduction to Structured Programming