MUAT 3030 Audio for Games

Students learn about the art and practice of adding audio to computer based games. Topics include the various types of audio included in video games, the integration of game sounds into play; the illusion of three dimensional space as relates to sound, and the history of audio in games. Using the game engine Unity, students create functioning games with audio componenets, such as background loops and functional sounds (explosions, projectile firings, motors, and atmospheric sounds, etc.). Popular games' audio components are studied and compared.

Credits

3