GAME 2433 Game & Simulation Programming III

Course Information

Course Description

Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSP trees. Incorporates shadowing, lighting, collision detection, and 3D animation and motion. Prerequisites: GAME 1304 or GAME 1406. Assessment Levels: R1, E1, M1.

Prerequisite(s)

Must have completed GAME 1304 or GAME 1406

Credits (SCH)

4