The bachelor’s degree in music media production offers a series of courses in recording techniques, music production, songwriting, mixing, mastering, live sound, game design, and music business. As a program major, you’ll develop as a musician while you formulate and refine a portfolio of skills that you can later apply to the rapidly changing music and entertainment industry.
Students completing the Game and Media Sound Design Concentration are required to complete the Computer Science minor.
73-90 credits
Required Courses, 41.5-44.5 credits
Game and Media Sound Design students take 6 credits of MMP 496, Audio Engineering Technology and Commercial Music Design students take 3 credits of MMP 495
Students take MUSC 499 for 0.5 credits.
Audio Engineering Technology Concentration, 48.5 credits
Required courses, 25 credits:
| MMP 201 | Pro Tools Fundamentals | 2 |
| MMP 202 | Pro Tools Music Production | 2 |
| MMP 220 | Introduction to Electronics and Studio Maintenance | 2 |
| MMP 330 | Live Sound and Recording | 3 |
| MMP 221 | Electronics and Studio Maintenance 2 | 2 |
| MMP 305 | Introduction to Digital Signal Processing | 3 |
| MMP 335 | Mixing and Mastering | 3 |
| MMP 336 | Advanced Audio Concepts | 3 |
| MMP 430 | Music Production/Design Workshop | 3 |
| MUST 310 | Form and Analysis of Popular Music | 2 |
2 credits from:
Students taking MUSP 325 must take a total of 2 credits.
8 credits from:
8 credits from:
MUSC ensembles. Students must conform with the Designated Ensemble Policy in the Undergraduate Music Handbook.
Directed electives, 2-3 credits from:
If selecting MMP 301, please select 2.5 credits from the "general electives in Music" section below.
General elective in Music, 1.5-2.5 credits
Students choose 1.5 credits from MMP, MUHI, MUSC, MUSE, MUSP, or MUST courses in the School of Music.
Commercial Music Design Concentration, 48.5 credits
2 credits from:
Students taking MUSP 325 must take a total of 2 credits.
8 credits from:
7 credits from:
MUSC ensembles. Students are required to comply with the Designated Ensemble Policy in the Undergraduate Music Handbook.
Directed electives, 3 credits from:
General electives in Music, 1.5 credits:
Students choose 1.5 credits from MMP, MUHI, MUSC, MUSE, MUSP, or MUST courses in the School of Music.
Game and Media Sound Design Concentration, 28.5 credits
***Computer Science Minor is required for this concentration.
| MMP 201 | Pro Tools Fundamentals | 2 |
| MMP 305 | Introduction to Digital Signal Processing | 3 |
| MMP 336 | Advanced Audio Concepts | 3 |
| MMP 341 | Game Engine and Middleware | 3 |
| MMP 394 | Game Design Studio Pre-Production | 3 |
2 credits from:
Students taking MUSP 325 must take a total of 2 credits.
Applied study, 8 credits from:
Ensemble Experience, 4 credits from:
4 credits from School of Music Ensembles. Game design majors are not required to adhere to the Designated Ensemble Policy in the Undergraduate Music Handbook and may count an ensemble utilizing a computer or other electronic means to meet this requirement.
Electives in Music, 0.5 credits from:
Students choose .5 credits from MMP, MUHI, MUSC, MUSE, MUSP, or MUST courses in the School of Music.
Minor in Computer Science
Students in the Game and Media Sound Design concentration are required to complete the Minor in Computer Science and should complete the following directed electives: CS 222, CS 315, and CS 455.