GMD 316 Game Player Data and Systems
Player data collection, storage, and security systems are an integral part to many games. In this course students will create storage systems for saving player progress, statistics, and more. Creating access and securing that access with best practices from cyber security will also play a key factor in the course. Integrating these data systems, as well as API calls to popular services, into the game development pipeline will occur in several proof of concept and prototype examples.