2018-2019 Undergraduate Catalog

CS 271 Game Development

An object-oriented approach to programming digital objects. An introduction to the theoretical and practical elements for creating and producing a video game. In this course the student becomes familiar with the Unity 3D platform using the C# language. Special attention is paid to utilizing primitives for efficient prototyping, creating gameplay events, player feedback, and creating the game design document.


Credits

3

Prerequisite

CS 171 Introduction to Computer Gaming; Pre- or Corequisite: CS 112 Data Structures