2018-2019 Undergraduate Catalog

CS 171 Introduction to Computer Gaming

An introduction to the theoretical and practical elements for creating and producing a video game. In this course the student becomes familiar with the Unity 2D platform, using the C# language. Special attention is paid to utilizing primitives for efficient prototyping, creating gameplay events, player feedback, and creating the game design document. 

Credits

3

Prerequisite

Or Corequisite: CS 111 Introduction to Structured Programming