2017-2018 Graduate Catalog

CS 571 Computer Gaming

An object-oriented approach to programming digital objects. An introduction to the theoretical and practical elements for creating and producing a video game. In this course the student becomes familiar with the Unity 3D platform using the C# language. Special attention is paid to utilizing primitives for efficient prototyping, creating gameplay events, player feedback, and creating the game design document.


Credits

3

Prerequisite