Educational Technology with Instructional Computer Technology Endorsement - Master of Arts in Education

The Master of Arts in Education in Educational Technology is an online program.

This program is designed to prepare teachers to become instructional leaders in the area of technology integration in P-16 curriculum and instructional design. Teachers completing this M.A. program with the instructional computer technology endorsement will receive training in the areas of instructional technology and design based on best practices in instructional computer technology, as well as state and national standards. This program will support the efforts of teachers who are interested in integrating technology into their instruction and are interested in providing instructional technology and instructional design leadership within their schools and districts.

Admission Requirements

  1. General admission to graduate study (for criteria, refer to "Admission to Graduate Study").
  2. Standard or provisional teaching certification, a statement of eligibility for teaching, or letter describing your role as educational support. Those students who fit the criteria of educational support will be able to obtain the master's degree, but it cannot be used for initial teacher certification.
  3. A GRE minimum combined score of 283 (verbal and quantitative) and 2.5 on the analytic writing portion or a minimum 31 raw score (381-386 Scaled Score) on the Miller Analogies Test.
  4. For students who have not met testing requirements for admission into the program, but who have successfully completed 12 hours of coursework required for the program with a 3.5 or above GPA, the department chair may waive the testing requirement.
  5. The testing requirement is waived for students who have already completed a master's degree.
  6. A minimum of 2.75 undergraduate GPA.
  7. Demonstrated competency of computer fluency (i.e. undergraduate or graduate computer competency course or computer competency assessment).

Program Competencies

Students will meet the International Society for Technology Education (ISTE) standards for Teachers.

ISTE Standards for Teachers

  1. Facilitate and Inspire Student Learning and Creativity: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
    1. Promote, support, and model creative and innovative thinking and inventiveness.
    2. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
    3. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning and creative processes.
    4. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
  2. Design and Develop Digital Age Learning Experiences and Assessments: Teachers design, develop and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills and attitudes identified in the ISTE Standards.
    1. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
    2. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning and assessing their own progress.
    3. Communicate relevant information and ideas effectively to students, parents and peers using a variety of digital age media and formats.
    4. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate and use information resources to support research and learning.
  3. Model Digital Age Work and Learning: Teachers exhibit knowledge, skills and work processes representative of an innovative professional in a global and digital society.
    1. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
    2. Collaborate with students, peers, parents and community members using digital tools and resources to support success and innovation.
    3. Communicate relevant information and ideas effectively to students, parents and peers using a variety of digital age media and formats.
    4. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate and use information resources to support research and learning.
  4. Promote and Model Digital Citizenship and Responsibility: Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.
    1. Advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources.
    2. Address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources.
    3. Promote and model digital etiquette and responsible social interactions related to the use of technology and information.
    4. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.
  5. Engage in Professional Growth and Leadership: Teachers continuously improve their professional practice, model lifelong learning and exhibit leadership in their school and professional communities by promoting and demonstrating the effective use of digital tools and resources. 
    1. Participate in local and global learning communities to explore creative applications of technology to improve student learning.
    2. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.
    3. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
    4. Contribute to the effectiveness, vitality and self-renewal of the teaching profession and of their school and community.

Assessment

The student must submit a professional portfolio demonstrating work completed within the program during the final semester of graduate work.

The professional portfolio will encompass projects completed in the program showing mastery of the educational technology and instructional design skills developed within the program. The portfolio must be submitted by the student to their advisor by the scheduled due date. Students should arrange to complete the professional portfolio prior to the end of the semester in which they plan to complete the degree. A failing exit portfolio will not be accepted for program completion. A failing portfolio is any score less than a "B" average (i.e. scoring less than a 3.2 on the rubric included with the portfolio instructions).

Program Requirements

Core

EDTC 611Introduction to Research and Grant Writing

3

or

EDF 600Research Methods in Education

3

 

EDTC 621Technology for the 21st Century Teacher

3

EDTC 628Technology, Education and Culture

3

EDTC 680Introduction to Instructional Design and Technology

3

Total Credit Hours:12

Technology Application/Integration

Complete six hours from the following:

EDTC 625Assistive Technology

3

EDTC 644Multimedia Design for the Classroom

3

EDTC 685Principles of Distance Education Delivery

3

EDTC 688Educational Gaming and Simulation

3

Total Credit Hours:6

Curriculum Development

Complete three hours from the following:

EDEL 632Elementary School Curriculum

3

EDEL 630Curriculum Construction

3

EDMG 636Middle School Curriculum

3

EDSE 634Secondary School Curriculum

3

Total Credit Hours:3

Education Electives

Complete six hours from any education course 600-level or above.

Total Credit Hours:6

General Electives

Complete three hours from the following:

CIS 634Management of Telecommunications and Networking

3

CIS 650Innovation, Technology and Organizational Change

3

EDEL 616Educational Computing

3

EDSE 616Educational Computing

3

EDTC any 600-level or higher course

other preapproved courses by advisor

Total Credit Hours:3

The student is responsible for meeting requirements for admission, the exit requirements and application for graduation. Course requirements may change if certification requirements change by external bodies. Only coursework taken for graduate credit may be counted for the master's degree.

Additional Requirements

  1. Satisfy general degree requirements.
  2. Must submit a professional portfolio demonstrating work completed within the program during the final semester of graduate work.
  3. Must apply for completion at the beginning of the term in which all requirements will  be completed. 
  4. Maintain a 3.0 GPA in all courses taken after completing the bachelor's degree.
  5. Must be unconditionally admitted.

Total Credit Hours: 30