MAC 3014 How to Build Computer Games

This course begins with the introduction of fundamental game theory, then shows the application of this theory to the construction of computer games using the Java programming language, of which prior knowledge is assumed. Game theory includes such concepts as the design of game sprites, as well as the realization of fundamental animation. Pre-requisite: Programming & Multimedia in Java (MAC 2010) (every third year)

Credits

1.5

Prerequisite

MAC 2010