400
Is a work-experience opportunity with the purpose of expanding education by applying accumulated knowledge in communication arts-journalism, radio/television, multi-media. The availability of internships is limited to upper-level students, normally juniors and seniors with a 2.5 quality point average. Students are approved individually by the academic department. A contract can be obtained from the Career Services Office in Starvaggi Hall. Internships count as general electives.
Communications Major, senior standing, and permission of the department chair;
COM 121,
COM 122,
COM 243 or
COM 261 and 3 more upper level elective (equivalent to a minor). Internships must be preapproved.
is an overview of how media personnel make difficult decisions when confronted with ethical dilemmas. The course examines case studies of ethical situations in the context of classical philosophers as well as contemporary media practitioners.
Focuses on laws and regulations that affect media personnel in the performance of their everyday duties. This course addresses how the law, interpretations of the law, and court rulings have changed over the years. Topics covered include the First Amendment, libel, privacy, Freedom of Information Act, free press vs. fair trial, obscenity, copyright, and regulation of broadcast and electronic media.
Provides practical experience in producing a major publication, audio, video, or multimedia project from pre-production planning through final broadcast or production. Individual and group activities are included. Lab fee.
Consists of independent research on a selected topic or problem in mass communications approved by the student's advisor.
Senior standing
Emphasizes and utilizes advanced single and multiple-camera production and editing techniques. The course includes individual and small-group projects. Lab fee.
Emphasizes advanced techniques of digital audio production and effects, including audio post-production for video, MIDI production, live recording and reinforcement, high definition musical multitrack recording, looping, stereo and surround-sound mixing, and CD/ DVD mastering. Small group and individual projects are included. Lab fee.
Is an overview of the electronic media from a managerial perspective. Media covered include broadcast radio/ TV, cable TV, private/corporate television, and new online and mobile technologies. The course includes organization, planning, budgeting, marketing, influence of technology, and outside factors.
Provides practical experience in producing a major digital project from pre-production planning through post production. It is designed for students seeking to review, apply, and refine production skills at an advanced level. Individual and group activities are included. Lab fee.
Looks at the print media as a business from a managerial point of view. This course considers the impact of organizational, budgeting, marketing, and technological influences.
Is an advanced course integrating skills learned in other journalism courses, simulating actual work on a newspaper, and providing a variety of reportorial experiences. Lab fee.
An overview of the field, this course provides the "big picture" for designing multimedia projects. Principles of interactive and video game development are introduced along with design documents and project proposals. Technical discussions about media technologies complement current principles covering visual design, formats, audio, video, and animation. Students create multimedia and video game graphics and an interactive project as a means of integrating course concepts.
COM 281 or permission of the instructor
The processes and considerations for creating motion graphics, special effects, 2D, and 3D compositions are covered in this course. Students utilize industry-standard applications as they study and explore the methods for integrating images from multiple sources into a seamless whole, and practice various techniques for visual effects post-production.