GAM 4100 COLLABORATIVE GAME DEVELOPMENT I
During this course students will create teams within a simulated independent game company based on their personal strengths. These teams will begin to design and develop novel games, including creating game pitches and design documents. They will increase their skills in game production, especially in using current game content creation tools.
Prerequisite
GAM 2100,
GAM 3100, and completion of a disciplinary course sequence for the Games Minor. By instructor permission.
Offered
Winter.
Course Outcomes
- • Articulate the Agile team principles
• Describe the Scrum methodology, including product backlog, user stories, planning poker, and sprints
• Articulate the roles of a game development team
• Describe the elements of a game pitch and a Game Design Document
• Use the Scrum methodology to design and create games